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Hello,
The decompilation is quite simple indeed, but why would you want to do that? Developers most likely don't want you to be able to.
Even if you decompile the code, most commercial games have some modification to YuRIS, which prevents decompiled code from being compatible with the public versions of the compilers, even if the version matches. If you want to look at a specific codebase, I can help you with that, if I know the exact reasons. Though parts of it can be found on the internet, to avoid risks of piracy I'm not yet willing to publish the details of the methods.
Hope, that answers your qustions.
>皆さん、こんにちは!
>
>yst00001.ybn〜yst00353.ybn 「のような多くのファイルを含む 」ysbin "フォルダに関連した質問をしたいと思います。
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>このスクリプトをデコンパイルして、これらのファイルの初期プリコンパイル状態を取得することは可能でしょうか?
>元のファイルがなく、多くの.ybnファイルがあるフォルダしかない場合。
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>元の構造のゲームのコードを見たいのですが、残念ながらできません。どなたか解決策をご存じないでしょうか?
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>ありがとうございます!
>
>===
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>Hello everyone!
>
>I want to ask a question related to "ysbin" folder that contains many files like "yst00001.ybn~yst00353.ybn".
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>Is is possible to decompile this scripts to get the initial pre-compile state of these files?
>If I don't have the original files, and only folder with many .ybn files.
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>I am just interested to see the code of the game in original structure, but I can't do it, unfortunately. Maybe, anyone knows solution?
>
>Thanks!
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